Twitch Asylum
RegisterSearchFAQMemberlistUsergroupsLog in
Reply to topic Page 1 of 1
Jobs and Gamer Lifestyle
Author Message
Reply with quote
Post Jobs and Gamer Lifestyle 
It is evident that many gamers end up in similar professions. Among those professions, software and computer engineering jobs are, I venture, dominant ones. In any case, as a somewhat young engineer, I can't help but be curious about where other gamers live and what their jobs are like. This thread is to prompt discussion about professions and lifestyle of gamers. I hope that two positive effects can be garnered: a sense of community among gamers and, more ambitiously, a network of opportunities among gamers that can be exploited to bring gamers together in work and play.

To get things started, here's a bit of my story:

Early Game Experience:

Atari 5200
I played Joust with my mom at the ripe age of 3. I was proud when I first qualified at Pole Position. My all time favorite was Dig Dug, with Qix approaching as a close second.

Atari 2600 and garage sales (recapturing nostalgia)
I began to amass quite a collection of 2600 games. I would rifle through garage sale boxes and haggle to get the best games for a quarter or two. I regrettably sold my respectable collection later in middle school when I needed a few bucks. Among the games were: Lock 'n Chase, Pac Man, Boxing, Defender, Galaxian, Adventure, Kareteka (7800), Combat, Pitfall, Yars Revenge.

Nintendo Entertainment System (the highlight of my childhood)
NES was great. I remember the best NES Christmas. My brother told me he was getting me a Barbie Dreamhouse. When the gigantic box appeared near the tree I was angry, but suspicious. Turns out, he got me TMNT for NES. The parents got me SMB2. What a Christmas.

Sega Genesis:
My brother sold the NES to a buddy for some speakers. As a consolation we got a Sega Genesis. Altered Beast was so cool and bizarre, but I missed my NES (Rygar in particular)

SNES:
Finally saved enough money mowing lawns to buy a SNES with Mario World. I'd end up playing a lot of Square RPGs on this.

PSX:
I bought it for Castlevania: Symphony of the Night.

Dreamcast:
A great tragedy. So many great games. First net play. So short. I love the DC.

Gamecube:
Smash Bros. Melee, 'nuff said.

.... I don't have enough energy to recount my video game past, but it has shaped my future.

Went to college for Computer Engineering, not Computer Science. This is because I wouldn't be satisfied with just how the software works. I needed some hardware knowledge.

Got a job doing firmware development at a large corporation in Dallas, TX. Biggest regret is lack of time to play video games. I do primarily web related development for large embedded systems in enterprise computers. Got a commodore C64 in the office. Used to play Ghostbusters until the atmosphere got even more "corporate". Now I work at work and play at home.

Feel free to share a bit of your past video game experience and present work experience. I'm curious about what gamers have become.

~Icarus

View user's profile Send private message
Reply with quote
Post  
Started out in the late '70s early '80s with the Atari 2600, then a ZX spectrum, Commodore 64.
Had a break from gaming in the early 90's until getting a PS1 in '97. Got hooked again on gaming and bought a Vectrex, Genesis, Xbox.
Recently bought a 360 and a Wii (although i never play the Wii, but the 360 rox!).

I ended up as a digital matte painter, working on tv and film...... most of the Harry Potter movies, 3 Disney films, BBC stuff..... i'm now on a movie from Universal called The Tale of Despereaux. Not really gaming related, but i do texture 3D objects as part of my job, which is probably as close as i get to the game pipeline.


_________________
View user's profile Send private message
Reply with quote
Post Tale of Despereaux / Game Genie 
I bought my niece that book last XMas.

Completely off topic (Game Genie):
Were you aware that Game Genie functioned by altering individual bytes at certain HEX addresses. I guess the "codes" were address data pairs. I'm guessing the codes on NES that took two code "lines" needed to alter an entire word to get the desired effect.

Mostly I used GG for Battletoads, that game was flippin' hard. I don't care where you're from, altering the gravity of platformers (i.e. giving the protagonist "space jump" ability) was always good times.

View user's profile Send private message
Display posts from previous:
Reply to topic Page 1 of 1
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum