First Comedy In Games... Now Terror?
Posted: Mon Oct 02, 2006 7:17 am
What is it with this genre of games lately? Actually, I wouldn't call it a 'genre' but rather a flavor of FPS.
I downloaded F.E.A.R - First Encounter Assault Recon yesterday for the 360 to take it for a test spin. I'd never played it before on the PC so I was anxious to get down to business. From the sound of it, I was preparing myself for another Tom Clancy inspired adventure. Now, up front, I'm a huge fan of first person shooters so I was all set for a great bloodthirsty time.
For the most part it was anyway...
Then came the little girl. Okay, maybe she plays a pivotal roll in the game later down the road but does she constantly have to disrupt my gaming experience by sending me scurrying for another pair of underwear? At one point in the game I turned to head down a ladder to a lower level... BAM!! (insert shocking orchestra sound here) She was standing right in front of me!
Time for another pair of bloomers...
Another time, your heading down a hallway.... CLICK- Lights out. You hear a faint giggle of a young girl. It was everything I could do to make my fingers move that controller forward. Now, was that absolutely necessary?
I GOT BAD GUYS TO KILL!!
DOOM3 was another one of those heart pounders. For those of you that have played it, all I gotta say is "Pinky Demon". When that thing came crashing through the wall while I was in that glass office, I started going numb. It seems that this whole 'in your face' terror addition to FPS games is becoming more and more popular.
I don't know. Maybe I'm the odd man out here. But I just find it hard to have a good time with my assault rifles when I dread every single step forward I have to take.
You all seeing the same M.O? What do you think of adding that element to first person shooters?
--SjN
I downloaded F.E.A.R - First Encounter Assault Recon yesterday for the 360 to take it for a test spin. I'd never played it before on the PC so I was anxious to get down to business. From the sound of it, I was preparing myself for another Tom Clancy inspired adventure. Now, up front, I'm a huge fan of first person shooters so I was all set for a great bloodthirsty time.
For the most part it was anyway...
Then came the little girl. Okay, maybe she plays a pivotal roll in the game later down the road but does she constantly have to disrupt my gaming experience by sending me scurrying for another pair of underwear? At one point in the game I turned to head down a ladder to a lower level... BAM!! (insert shocking orchestra sound here) She was standing right in front of me!
Time for another pair of bloomers...
Another time, your heading down a hallway.... CLICK- Lights out. You hear a faint giggle of a young girl. It was everything I could do to make my fingers move that controller forward. Now, was that absolutely necessary?
I GOT BAD GUYS TO KILL!!
DOOM3 was another one of those heart pounders. For those of you that have played it, all I gotta say is "Pinky Demon". When that thing came crashing through the wall while I was in that glass office, I started going numb. It seems that this whole 'in your face' terror addition to FPS games is becoming more and more popular.
I don't know. Maybe I'm the odd man out here. But I just find it hard to have a good time with my assault rifles when I dread every single step forward I have to take.
You all seeing the same M.O? What do you think of adding that element to first person shooters?
--SjN